legend of grimrock

    ACHTUNG dies ist das ALTE Forum!!

    Das neue gibt es unter https://discourse.bohramt.de!
      patch 1.1.4 ist (so gut wie) da

      Here is the complete changelog:
      - vsync is enabled by default
      - borderless windows are no longer topmost
      - pressing ESC closes character sheet
      - fixed unlimited frost arrow exploit
      - improved display resolution auto-detection at first launch
      - fixed a couple of typos and broken english
      - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
      - quick save/load
      - volume sliders
      - to avoid confusion autosave & quicksave slots can’t be renamed anymore
      - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
      - invert horizontal mouse option
      - camera bobbing option (only available by editing the config file manually)
      - configurable tooltip delay (only available by editing the config file manually)
      - frame rate limiter (set to 120fps but can be changed by editing the config file)
      - custom character portraits
      - bug fix: very long map marker notes without spaces in them causes the automap to crash
      - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
      - bug fix: map labels are sometimes drawn partially underneath map symbols
      - bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
      - bug fix: wall text translations are not dismissed when right-clicking
      - bug fix: inanimate objects can be backstabbed
      - bug fix: projectiles go through doors in some very rare cases
      - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
      - bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
      - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
      - bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
      - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
      - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
      - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game

      Krieg ist Frieden. Freiheit ist Sklaverei. Unwissenheit ist Stärke.