Choke!

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      das meint valve zu thema choke :

      Tell them to set the following vers

      rate 25000
      cl_cmdrate 101
      cl_udaterate 30

      That rate is way higher then most servers will allow but it wont hurt them
      to have it that high. It will only let them use the max thats there.

      The updaterate is the key. Tell them to start at updaterate at 20-30. Thell
      them to move it up till they start to choke and then use the last setting
      before that that they didnt choke at. If they choke with it at 20 they got
      ISP/Bandwidth/Hardware issues.


      und das :


      Choke happens when the server would like to send data to a client but it
      cannot because the client is not yet ready for more data (based on the
      client's "rate" setting or the server's sv_maxrate). Some things are obvious
      causes for choke, such as the client's rate simply being too low for the
      number of players on a server. Other things might not be so obvious, such as
      a client raising their cl_updaterate value too high.

      On a similar note, LAN server ops might not be aware of this, but for LAN
      servers (sv_lan = 1), client "rate" settings (and sv_min/maxrate) are
      totally ignored and 9999 is used for the rate of all clients. This will be
      increased to the max allowed rate, 20000, in the next major release, but
      it's something to keep in mind for now.

      By Leon Hartwig - VALVe

      Krieg ist Frieden. Freiheit ist Sklaverei. Unwissenheit ist Stärke.