hier der offizielle text:
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
* Players now play grenade throw animation and RPG fire animation
* Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
* Improved player crouch animations
Source SDK
* Included support for making HL2DM maps
* Included sample source HL2DM map: dm_lockdown.vmf
* Added xwad, vtf2tga, and glview tools
* Fixed problems running vrad on certain machines
* Fixed bugs adding game configurations with long paths
* Improved detection of bad game paths
Source Engine
* Fixed server plugins not loading under Steam
* Fixed rcon kick failing
* Fixed UDP logging functions not working properly with quoted strings
Half-Life 2: Deathmatch, Source SDK, and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Half-Life 2: Deathmatch
* Players now play grenade throw animation and RPG fire animation
* Items and weapons punted from their original spawn position now return after x time has passed (sv_hl2mp_weapon_respawn_time, sv_hl2mp_item_respawn_time)
* Improved player crouch animations
Source SDK
* Included support for making HL2DM maps
* Included sample source HL2DM map: dm_lockdown.vmf
* Added xwad, vtf2tga, and glview tools
* Fixed problems running vrad on certain machines
* Fixed bugs adding game configurations with long paths
* Improved detection of bad game paths
Source Engine
* Fixed server plugins not loading under Steam
* Fixed rcon kick failing
* Fixed UDP logging functions not working properly with quoted strings